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Celestial Key Magic

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Celestial Key Magic

Post by Ararat on Mon Jun 11, 2012 2:54 pm

Beginner




The Canis Minor: Summon Nikora:
  • Key Cost | J40,000
  • In Stock | 12
  • Key Name | The Canis Minor: Summon Nikora
  • Constellation | Canis Minor
  • Key Type | Non-Status
  • Key Class | Self Active and Self Passive
  • Key Rank | D
  • Key Stat | Defense
  • Stat Boost | None
  • Magic Power Cost | 6 per use and then 3 per turn active
  • Key Requirement | Requires the chant: "Open Gate of the Canis Minor! Nikora!"
  • Key Effect | This summons Nikora, a Celestial Spirit mostly used for recreational purposes.
  • Key Strengths | TBD
  • Key Weaknesses | TBD
  • Key Cooldown | None
  • Key Duration | Until cancelled



The Chisel: Summon Caelum:
  • Key Cost | J50,000
  • In Stock | 12
  • Key Name | The Chisel: Summon Caelum
  • Constellation | Chisel
  • Key Type | Non-Status
  • Key Class | Self Active and Self Passive
  • Key Rank | D
  • Key Stat | Offense
  • Stat Boost | None
  • Magic Power Cost | 6 per use and then 3 per turn active
  • Key Requirement | Requires the chant: "Open Gate of the Chisel! Caelum!"
  • Key Effect | This summons Caelum, a robotic Celestial Spirit that can be used as a sword.
  • Key Strengths | TBD
  • Key Weaknesses | TBD
  • Key Cooldown | None
  • Key Duration | Until cancelled

Novice




The Southern Cross: Summon Crux:
  • Key Cost | J200,000
  • In Stock | 12
  • Key Name | The Southern Cross: Summon Crux
  • Constellation | The Southern Cross
  • Key Type | Status
  • Key Class | Self Active and Self Passive
  • Key Rank | C
  • Key Stat | Special Offense
  • Stat Boost | 5%
  • Magic Power Cost | 12 per use and then 6 per turn active
  • Key Requirement | Requires the chant: "Open Gate of the Southern Cross! Crux!"
  • Key Effect | This summons Crux, a Celestial Spirit with unrivaled knowledge. It possesses the ability Shrivel and the Spell Neural Overload.
  • Key Strengths | TBD
  • Key Weaknesses | TBD
  • Key Cooldown | None
  • Key Duration | Until cancelled


Celestial Spirit Ability: Shrivel
  • Spell Name | Shrivel
  • Spell Origin | Premade
  • Spell Type | Status
  • Spell Class | AoE Passive
  • Spell Rank | C
  • Spell Stat | Special Offense
  • Stat Boost | None
  • Magic Power Cost | None
  • Spell Requirement | Crux must be active
  • Spell Effect | When Crux is present, enemies that surround the Wizard in a 500 square foot radius have their Special Offense reduced by 12%.
  • Spell Strengths | TBD
  • Spell Weaknesses | TBD
  • Spell Cooldown | None
  • Spell Duration | Indefinite


Celestial Spirit Spell: Neural Overload
  • Spell Name | Neural Overload
  • Spell Origin | Premade
  • Spell Type | Status
  • Spell Class | Directed Active
  • Spell Rank | C
  • Spell Stat | Special Offense
  • Stat Boost | 5%
  • Magic Power Cost | 12 per use
  • Spell Requirement | Crux must be active
  • Spell Effect | Crux emits neural waves and directs them at a target. The waves are 12 feet in width and 6 feet in height. If the target is struck by these waves, Crux channels his infinite wisdom into the target's mind. This renders the target incapacitated for 3 turns.
  • Spell Strengths | TBD
  • Spell Weaknesses | TBD
  • Spell Cooldown | None
  • Spell Duration | 3 turns per successful application



The Clock: Summon Horologium:
  • Key Cost | J200,000
  • In Stock | 12
  • Key Name | The Clock: Summon Horologium
  • Constellation | The Clock
  • Key Type | Non-Status
  • Key Class | Self Active and Self Passive
  • Key Rank | C
  • Key Stat | Defense and Special Defense
  • Stat Boost | 5%
  • Magic Power Cost | 12 per use and then 6 per turn active
  • Key Requirement | Requires the chant: "Open Gate of the Cross! Horologium!"
  • Key Effect | This summons Horologium, a Celestial Spirit that protects its summoner by placing them within itself.
  • Key Strengths | TBD
  • Key Weaknesses | TBD
  • Key Cooldown | None
  • Key Duration | Until cancelled



The Lyre: Summon Lyra:
  • Key Cost | J200,000
  • In Stock | 12
  • Key Name | The Lyre: Summon Lyra
  • Constellation | The Lyre
  • Key Type | Status
  • Key Class | Self Active and Self Passive
  • Key Rank | C
  • Key Stat | Special Offense
  • Stat Boost | 5%
  • Magic Power Cost | 12 per use and then 6 per turn active
  • Key Requirement | Requires the chant: "Open Gate of the Lyre! Lyra!"
  • Key Effect | This summons Lyra, a Celestial Spirit that provides its master with blissful song. It possesses the Spell Drowsy Tune.
  • Key Strengths | TBD
  • Key Weaknesses | TBD
  • Key Cooldown | None
  • Key Duration | Until cancelled


Celestial Spirit Spell: Drowsy Tune
  • Spell Name | Drowsy Tune
  • Spell Origin | Premade
  • Spell Type | Status
  • Spell Class | AoE Active and AoE Passive
  • Spell Rank | C
  • Spell Stat | Special Offense
  • Stat Boost | 5%
  • Magic Power Cost | 12 per use and 6 per turn active
  • Spell Requirement | Lyra must be active
  • Spell Effect | Lyra sings a slow tune. All individuals, both friend or foe, who are around a 1500 square foot radius of Lyra become drowsy. They have their Dexterity Stat reduced by 12%.
  • Spell Strengths | TBD
  • Spell Weaknesses | Lyra must channel. Simply, she must continue to sing for the effect to maintain.
  • Spell Cooldown | None
  • Spell Duration | Until cancelled

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