Log in

I forgot my password

Latest topics
» The Chick\'s Ability (1984)
Sun Jun 08, 2014 12:34 pm by kapnemu

» Virtua Tennis 4 Crack
Sun Jun 08, 2014 4:01 am by anosad

» Repair Video Master V.2.65 Key
Sat Jun 07, 2014 6:43 am by anosad

» Karen Lord The Best Of All Possible Worlds
Sat Jun 07, 2014 4:08 am by kapnemu

» Natsu Dragneel Role Play
Fri Jun 06, 2014 3:55 pm by Guest

» Ip-privacy-3.9
Thu Jun 05, 2014 11:46 am by anosad

» A-pad-1.9.1.5
Fri May 30, 2014 4:50 am by kapnemu

» DivX Plus 8.1.2 Build 1.7.0.12
Fri May 30, 2014 4:20 am by anosad

» G Data 2011
Wed May 28, 2014 10:48 pm by kapnemu

Important Links
Search
 
 

Display results as :
 


Rechercher Advanced Search

Affiliates
free forum

FTFL Copyright

Lost Magic

View previous topic View next topic Go down

Lost Magic

Post by Ararat on Thu Jun 14, 2012 6:26 pm

Dark Magic




Amaterasu Seal Formulation:
  • Spell Cost | J150,000
  • In Stock | 24
  • Spell Name | Amaterasu Seal Formulation
  • Spell Origin | Premade
  • Spell Type | Non-Status
  • Spell Class | Self Passive
  • Spell Rank | None
  • Spell Stat | None
  • Stat Boost | None
  • Magic Power Cost | None
  • Spell Requirement | None
  • Spell Effect | This Passive Spell gives your character the knowledge on how to properly formulate Amaterasu Seals in order to cast Amaterasu Spells.
  • Spell Strengths | None
  • Spell Weaknesses | None
  • Spell Cooldown | None
  • Spell Duration | None


Amaterasu: Formula 88:
  • Spell Cost | J1,600,000
  • In Stock | 1
  • Spell Name | Amaterasu: Formula 88
  • Spell Origin | Premade
  • Spell Type | Both
  • Spell Class | AoE Active
  • Spell Rank | X
  • Spell Stat | Offense and Special Offense
  • Stat Boost | 200%
  • Magic Power Cost | 192 per use
  • Spell Requirement | Amaterasu Seal Formulation
  • Spell Effect | After the 3 Seals are formed around an area, said area is engulfed in a large spherical explosion of Dark energy. The total area is 3000 square feet and 15 feet tall. Those caught within the area of effect suffer initial damage and also begin to suffer a 25% reduction in their total Dexterity Stat per turn until said Stat reaches 0.
  • Spell Strengths | Unknown
  • Spell Weaknesses | Unknown
  • Spell Cooldown | 4 turns
  • Spell Duration | None


Last edited by Ararat on Thu Jun 14, 2012 6:30 pm; edited 1 time in total
avatar
Ararat
Admin

Posts : 69
Join date : 2012-06-10
Age : 29
Location : Your closet.

View user profile http://fiorelegacy.forumotion.com

Back to top Go down

Re: Lost Magic

Post by Ararat on Thu Jun 14, 2012 6:29 pm

Transformation Magic




Beast Soul: Ulfsaar the Den Warden:




  • TO Cost | J1,000,000
  • In Stock | 1
  • TO Name | Beast Soul: Ulfsaar the Den Warden
  • TO Class | Self Active and Self Passive
  • TO Rank | S
  • TO Stat | Offense and Dexterity
  • Stat Boost | 120%
  • Magic Power Cost | 96 per use and 48 per turn active
  • TO Requirement | Take Over Spell and Male Wizard
  • TO Effect | This Spell transforms your character into a large, humanoid ware-bear. It weighs 700 lbs and is 8'0" tall. This transformation is arguably one of the most dangerous to face in one-on-one combat as it can instantly overpower enemies with its signature ability, Fury Swipe.
    • At X Rank: Unlocks the Enrage Spell.

  • TO Strengths | TBD
  • TO Weaknesses | TBD
  • TO Cooldown | None
  • TO Duration | Until cancelled


TO Spell: Fury Swipe
  • Spell Name | Fury Swipe
  • Spell Origin | Premade
  • Spell Type | Non-Status
  • Spell Class | Directed Passive
  • Spell Rank | S
  • Spell Stat | Offense
  • Stat Boost | None
  • Magic Power Cost | None
  • Spell Requirement | Ulfsaar must be active
  • Spell Effect | Whenever a Wizard under this TO successfully lands a physical strike, their Offense Stat against that target is increased by 25%. There is no limit as to how high a Wizard's Offense Stat can reach. This Stat Boost will stay active for 2 turns unless the Wizard lands another successful strike, at which point the duration is refreshed.
  • Spell Strengths | TBD
  • Spell Weaknesses | TBD
  • Spell Cooldown | None
  • Spell Duration | 2 turns unless refreshed


TO Spell: Enrage
  • Spell Name | Enrage
  • Spell Origin | Premade
  • Spell Type | Non-Status
  • Spell Class | Self Active and Self Passive
  • Spell Rank | X
  • Spell Stat | Offense
  • Stat Boost | 200%
  • Magic Power Cost | 192 per use
  • Spell Requirement | Ulfsaar must be active
  • Spell Effect | Whenever a Wizard under this TO activates Enrage, they go berserk. Their Offense Stat is increased by 200%. This Stat Boost will stay active for 4 turns.
  • Spell Strengths | TBD
  • Spell Weaknesses | TBD
  • Spell Cooldown | 8 turns
  • Spell Duration | 4 turns
avatar
Ararat
Admin

Posts : 69
Join date : 2012-06-10
Age : 29
Location : Your closet.

View user profile http://fiorelegacy.forumotion.com

Back to top Go down

Re: Lost Magic

Post by Ararat on Thu Jun 14, 2012 7:04 pm

Other Magic




Double Cast:
  • Spell Cost | J1,300,000
  • In Stock | 2
  • Spell Name | Double Cast
  • Spell Origin | Premade
  • Spell Type | Status
  • Spell Class | Self Active
  • Spell Rank | S
  • Spell Stat | Copies that of the replicated Spell
  • Stat Boost | Copies that of the replicated Spell
  • Magic Power Cost | Half of the replicated Spell
  • Spell Requirement | The replicated Spell must be of similar Rank
  • Spell Effect | When the Wizard so chooses, she may launch a second, identical Spell in instantaneous succession.
  • Spell Strengths | Unknown
  • Spell Weaknesses | Unknown
  • Spell Cooldown | None
  • Spell Duration | Indefinite
avatar
Ararat
Admin

Posts : 69
Join date : 2012-06-10
Age : 29
Location : Your closet.

View user profile http://fiorelegacy.forumotion.com

Back to top Go down

Re: Lost Magic

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum